Wednesday, October 25, 2017

The Rules

Setup 

Chess is played on a square board divided into eight rows of squares called ranks and eight columns called files, with a dark square in each player's lower left corner.[13] This is altogether 64 squares. The colors of the squares are laid out in a checker (chequer) pattern in light and dark squares. To make speaking and writing about chess easy, each square has a name. Each rank has a number from 1 to 8, and each file a letter from a to h. This means that every square on the board has its own label, such as g1 or f5. The pieces are in white and black sets. The players are called White and Black, and at the start of a game each player has 16 pieces. The 16 pieces are one king, one queen, two rooks, two bishops, two knights and eight pawns.

Movement

Definitions: vertical lines are files; horizontal lines are ranks; lines at 45° are diagonals. Each piece has its own way of moving around the board. The X marks the squares where the piece can move.

  • The knight is the only piece that can jump over another piece.
  • No piece may move to a square occupied by a piece of the same color.
  • All pieces capture the same way they move, except pawns.
Moves of the king
Start of chess board.
a8 __b8 __c8 __d8 __e8 __f8 __g8 __h8 __
a7 __b7 __c7 __d7 __e7 __f7 __g7 __h7 __
a6 __b6 __c6 __d6 __e6 crossf6 crossg6 crossh6 __
a5 __b5 __c5 __d5 __e5 crossf5 white kingg5 crossh5 __
a4 __b4 __c4 __d4 __e4 crossf4 crossg4 crossh4 __
a3 __b3 __c3 __d3 __e3 __f3 __g3 __h3 __
a2 __b2 __c2 __d2 __e2 __f2 __g2 __h2 __
a1 __b1 __c1 __d1 __e1 __f1 __g1 __h1 __
End of chess board.
Moves of the rook
Start of chess board.
a8 __b8 __c8 __d8 crosse8 __f8 __g8 __h8 __
a7 __b7 __c7 __d7 crosse7 __f7 __g7 __h7 __
a6 __b6 __c6 __d6 crosse6 black kingf6 black kingg6 black kingh6 __
a5 crossb5 crossc5 crossd5 black rooke5 crossf5 crossg5 crossh5 cross
a4 __b4 __c4 __d4 crosse4 black kingf4 black kingg4 black kingh4 __
a3 __b3 __c3 __d3 crosse3 __f3 __g3 __h3 __
a2 __b2 __c2 __d2 crosse2 __f2 __g2 __h2 __
a1 __b1 __c1 __d1 crosse1 __f1 __g1 __h1 __
End of chess board.
Moves of the bishop
Start of chess board.
a8 crossb8 __c8 __d8 black kinge8 __f8 __g8 crossh8 __
a7 __b7 crossc7 __d7 black kinge7 __f7 crossg7 __h7 __
a6 __b6 __c6 crossd6 black kinge6 crossf6 black kingg6 black kingh6 __
a5 black kingb5 black kingc5 black kingd5 white bishope5 black kingf5 black kingg5 black kingh5 black king
a4 __b4 __c4 crossd4 black kinge4 crossf4 black kingg4 black kingh4 __
a3 __b3 crossc3 __d3 black kinge3 __f3 crossg3 __h3 __
a2 crossb2 __c2 __d2 black kinge2 __f2 __g2 crossh2 __
a1 __b1 __c1 __d1 black kinge1 __f1 __g1 __h1 cross
End of chess board.
Moves of the queen
Start of chess board.
a8 black kingb8 __c8 __d8 crosse8 __f8 __g8 black kingh8 cross
a7 crossb7 __c7 __d7 crosse7 __f7 __g7 crossh7 __
a6 __b6 crossc6 __d6 crosse6 __f6 crossg6 __h6 __
a5 __b5 __c5 crossd5 crosse5 crossf5 black kingg5 black kingh5 __
a4 crossb4 crossc4 crossd4 black queene4 crossf4 crossg4 crossh4 cross
a3 __b3 __c3 crossd3 crosse3 crossf3 black kingg3 black kingh3 __
a2 __b2 crossc2 __d2 crosse2 __f2 crossg2 __h2 __
a1 crossb1 __c1 __d1 crosse1 __f1 __g1 crossh1 __
End of chess board.
Moves of the knight
Start of chess board.
a8 black kingb8 __c8 __d8 black kinge8 __f8 __g8 black kingh8 __
a7 black kingb7 __c7 __d7 black kinge7 __f7 __g7 black kingh7 __
a6 __b6 black kingc6 crossd6 black kinge6 crossf6 black kingg6 __h6 __
a5 __b5 crossc5 black kingd5 black kinge5 black kingf5 crossg5 black kingh5 __
a4 black kingb4 black kingc4 black kingd4 black knighte4 black kingf4 black kingg4 black kingh4 black king
a3 __b3 crossc3 black kingd3 black kinge3 black kingf3 crossg3 black kingh3 __
a2 __b2 black kingc2 crossd2 black kinge2 crossf2 black kingg2 __h2 __
a1 black kingb1 __c1 __d1 black kinge1 __f1 __g1 black kingh1 __
End of chess board.
Moves of the pawn
Start of chess board.
a8 black kingb8 __c8 __d8 white circlee8 crossf8 white circleg8 black kingh8 __
a7 black kingb7 __c7 __d7 black kinge7 white pawnf7 __g7 black kingh7 __
a6 __b6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 __h6 __
a5 white circleb5 crossc5 white circled5 black kinge5 black kingf5 black kingg5 black kingh5 __
a4 black kingb4 white pawnc4 black kingd4 black kinge4 black kingf4 crossg4 black kingh4 black king
a3 __b3 black kingc3 black kingd3 black kinge3 white circlef3 crossg3 white circleh3 __
a2 __b2 black kingc2 black kingd2 black kinge2 black kingf2 white pawng2 __h2 __
a1 black kingb1 __c1 __d1 black kinge1 __f1 __g1 black kingh1 __
End of chess board.
  • The king's move is one square in any direction. The king (K for short) may not move to any square where it is threatened by an opposing piece. However, the king can move to a square that is occupied by an opponent's piece and capture the piece, taking it off the board.
  • The queen (Q) can move any distance in any direction on the ranks, files and diagonals.
  • The rooks (R) move any distance on the ranks or files.
  • The bishops (B) move diagonally on the board. Since a bishop can only move diagonally, it will always be on the same color square.
  • The knights (Kt or N) move in an "L" shape. Each move must be either two squares along a rank and one square along a file, or two squares along a file and one square along a rank. It is the only piece that can jump over other pieces. Like the other pieces, it captures an opposing piece by landing on its square.
  • The pawns can only move up the board. On its first move a pawn may move either one or two squares forward. A pawn captures one square diagonally, not as it moves: see white circles on its diagram. Besides, in some situations pawns can capture opponent's pawns in a special way called en passant, which means in passing in French (see below).

Capturing

Most pieces capture as they move. If a piece lands on an opponent's piece, the opposing piece is taken off the board. There are three special cases:

  1. The king cannot be taken (see check and checkmate).
  2. No piece can be taken while castling (see below).
  3. Pawns take one square diagonally.


Check and checkmate


An example of checkmate
If a move is made which attacks the opposing king, that king is said to be 'in check'. The player whose king is checked must make a move to remove the check. The options are: moving the king, capturing the threatening piece, or moving another piece between the threatening piece and the king. If the player whose king is in danger cannot do any of these things, it is checkmate, and the player loses the game.









How a game ends
Checkmates are rare in competitive chess. The most common ends are decisions made by one or both players.

Wins

Checkmate. When a king is in check, and cannot get out of it.

  • Resignation. A player may resign at any time, usually because his/her position is hopeless. A losing player is able to resign by placing their king on its side on the chessboard.
  • Out of time. If player's clock time is over (exceeding the time control). Strictly speaking, this is not part of the rules of the game, but part of the rules of tournament and match chess where chess clocks are used.

Draws

Draw agreed. A game may end in a draw at any time if one player offers a draw and the other accepts.

  • Dead position. A position where no series of legal moves could lead to a mate (example: K+B vs K). The game is drawn.
  • Stalemate. If a player cannot make a move, and the player's king is not in check, this is also a draw. This kind of draw is called a stalemate, and is rare.[4]
  • 50-move rule. A game will also end in a draw if no piece is captured and no pawn has moved after fifty moves. This is called the fifty-move rule, and happens late in the game.[18]
  • Threefold repetition. If the exactly same position is repeated three times during a game with the same player to move each time, the player next to move may claim a draw. The game is now drawn. This is called a draw by threefold repetition.[19]


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