Competition rules[change | change source]
The FIDE rules for competitive chess include all the above rules, plus several others.[4][12]p92 et seq
Touch and move law
If players wish to adjust a piece on the board, they must first say "J'adoube" (I adjust) or the equivalent. Apart from that, if a piece is touched it must be moved if possible. This is the 'touch and move' law.[9]p425[4] If no legal move is possible with the touched piece, the player must make a legal move with another piece.Section 4[12]p90 et seqWhen a player's hand leaves a piece after moving it then the move is over and may not be changed (if the move was legal).
There are a few famous cases where players appeared to break this rule without being punished. The most famous example was by the then World Champion Garry Kasparov against Judit Polgar in a top-class tournament.[20][21]
Chess clocks[change | change source]
Competitive games of chess must be played with special chess clocks which time a player only when it is his/her turn to move. The essence is that a player has to make a certain number of moves in a certain total time. After moving, the player presses a button on the clock. This stops the player's clock, and start's the opponent's clock. Usually the clocks are mechanical, but some are electronic.[4]Article 6[12]p92 et seq Electronic clocks can be set to various programs, and they can count moves made.[12]chapter 8
Notation for recording moves[change | change source]
Main page: Chess notation
The moves of a chess game are written down by using a special chess notation. This is compulsory for any competitive game.[4]Article 8 & Appendix E Usually algebraic chess notation is used.[22] In algebraic notation, each square has one and only one name (whether you are looking from White's side of the board or Black's). Here, moves are written in the format of: initialof piece moved – file where it moved – rank where it moved. For example, Qg5 means "queen moves to the g-file and 5th rank" (that is, to the square g5). If there are two pieces of the same type that can move to the same square, one more letter or number is added to show the file or rank from which the piece moved, e.g. Ngf3 means "knight from the g-file moves to the square f3". The letter P showing a pawn is not used, so that e4 means "pawn moves to the square e4".
If the piece makes a capture, "x" is written before the square in which the capturing piece lands on.[23] Example: Bxf3 means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn left is used in place of a piece initial. For example: exd5 means "pawn captures on d5."
If a pawn moves to its eighth rank, getting a promotion, the piece chosen is writtenafter the move, for example e1Q or e1=Q. Castling is written by the special notations 0-0 for kingside castling and 0-0-0 for queenside. A move which places the opponent's king in check normally has the notation "+" added. Checkmate can be written as # or ++. At the end of the game, 1-0 means "White won", 0-1 means "Black won" and ½-½ is a draw.
In print, figurines (like those in diagrams, but smaller) are used for the pieces rather than initials. This has the advantage of being language-free, whereas the initials of pieces are different in every language. Typefaces which include figurines can be purchased by chess authors. Also, basic notes can be added by using a system of well-known punctuation marks and other symbols.[23] For example: ! means a good move, !! means a very good move, ? means a bad move, ?? a very bad move (sometimes called a blunder), !? a creative move that may be good, and ?! a doubtful move. The purpose of these methods is to make publications readable in a wider range of countries. For example, one kind of a simple "trap" known as the Scholar's mate, as in the diagram to the right, may be recorded:
1. e4 e5
2. Qh5?! Nc6
3. Bc4 Nf6?? (3...Qe7 would prevent the mate, with 4...Nf6 next move)
4. Qxf7# 1-0
2. Qh5?! Nc6
3. Bc4 Nf6?? (3...Qe7 would prevent the mate, with 4...Nf6 next move)
4. Qxf7# 1-0
With figurines in place of the initials, this would be understood by players everywher


